![]() I'll likely have Mario and Luigi use the same poses in SMB1 though. Was thinking he'd throw up two peace signs or maybe a thumbs up instead, not quite sure yet. His jumping stance is more like that of Mario 2, I wanted his skidding animation to really look like he's having trouble stopping, he's a little more nervous about shooting fire, and he takes more cover when ducking. Since Lost Levels was the first game to implement some the mechanical difference between Mario and Luigi, i'm going to try to inject a little bit of extra personality into Luigi's poses instead of just copying Mario completely. Keep in mind this is the first attempt, I gotta figure out his idle pose a little more, it looks fine to me on the sheet but something about it in game feels off. I'm actually a little more excited to work on the rest of the poses now, I hope I can make them look as good as these.Īctually, after testing them, I actually made some edits to what you did to finally get the ball rolling on Luigi. I basically reverted the victory pose to the All-Stars one to make it more in line with the Lost Levels/SMB2 FDS cover artwork's pose. Here's the sheet of the corrections to your sheet: Here's my finalized LL walking animation: ![]()
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